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Author Topic: VCO Lua Extensions (VLE)  (Read 1573 times)
Mex
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« on: April 11, 2009, 01:22:43 AM »

VCO Lua Extensions!


Website: Link

Latest Version: 1.05 Beta 1



Downloads:
VLE 1.05 Beta 1 (Latest) Link
VLE 1.04 Link
VLE 1.03 Link
VLE 1.02 Link
VLE 1.01 Link
VLE 1.00 Link


Setup Guides: Link

Commands: Link

Bugs: Link

Release Log: Link
« Last Edit: August 03, 2009, 11:01:40 PM by Mex » Logged

Mex
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« Reply #1 on: April 11, 2009, 01:23:04 AM »

Reserved.
« Last Edit: April 24, 2009, 04:57:21 PM by Mex » Logged

Mex
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« Reply #2 on: April 11, 2009, 01:23:21 AM »

Reserved.
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Mex
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« Reply #3 on: May 02, 2009, 01:02:15 AM »

VLE 1.03 is now released!

You can download it here:
http://cid-6ce47caf48727b43.skydrive.live.com/self.aspx/.Public/VLE%20Release%201.03.zip

1.03 contains the following updates:
Fixed /remscm, it will no longer remove spawn class members in other spawn classes.
   Weapon and generic pickups will now be created when the server restarts.
   You must now be spawned to use /dance
   You must now be spawned to use /stopanim
   Added a work around to /setskin when the player is in a vehicle.  (Thanks to Knucis for finding this bug)
   /syntax /addpickup - Now shows all 3 /addpickup syntaxes.
   Using /moveob to cancel moving an object, now sets the object's position and rotation to the position and rotation it was at when the object was created.
   If you are moving an object and /respawn is used on you, you will automatically stop moving the object.
   Interiors now load with teleport commands. (Such as the bloodring stadium)
   Updated the echo for when a player enters a vehicle.
   Updated the echo for when a player exits a vehicle.
   /getcar now echos the vehicle name.
   /eject now echos the vehicle name.
   /eject now echos the seat name the player was in. (driver or passenger)
   /gotocar now echos the vehicle name.
   /respawncar now echos the vehicle name.
   Updated the echo for /repair
   Updated the echo for /flip
   Updated the echo for /setcarhp
   Updated the echo for /incar
   Updated the echo for /pop
   Updated the echo for /unlock
   Updated the echo for /addcar
   /setcarhp - The player who's vehicle you are setting the health on must now be spawned.
   /telecmds now echos all the teleport commands if there are more than 3 lines of them.
   Updated the echo for when a player spawns.
   Updated the echo for /skin
   Fixed /getcar, it will no longer crash the server if you specify an invalid vehicle ID.  (Thanks to Bruno for finding this)
   Increased the stability of key binds.
   Increased the stability when moving an object.
   Increased the stability of the server in general.
   Changed '/setpass <NewPassword>' to '/setpass <CurrentPassword> <NewPassword>'
   Fixed /saveob, it will no longer crash the server if you use this command whilst not moving an object.
   Updated the echo for /setskin
   Added '/colour sendpm' and '/colour getpm'
   Added /gotoob <ObjectID>
   Added /gotoactor <ActorID>
   Added /gotopickup <PickupID>
   Added /gotocp <MarkerID>
   Added /gotocorona <MarkerID>
   Added /gotoicon <IconID>
   Added /scmcolour <SpawnClassID> <SpawnClassMemberID> <Red> <Green> <Blue>
   Added /nearobs [<Radius>]
   Added /skinname <SkinModelID> <SkinModelName>

Thanks to Bruno for helping test the script before release.
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Rico_Simpie
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« Reply #4 on: May 05, 2009, 09:03:56 AM »

you forgot danish
at least he said that he helped you too
btw i have tban problems...
i banned Bravilov for 1 day and after half an hour he got unbanned by the server...
can u do something bout that for 1.04??
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« Reply #5 on: May 12, 2009, 10:59:25 AM »

Another bug x2 spotted
1. After actor 99 comes actor -1 not shown but its saved, not possible to set it manually to 100 cus it sets it back to -1
2. with /vctext rico 2 TEST the test thing will remain in your screen...
fix it please ty
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Mex
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« Reply #6 on: May 12, 2009, 11:36:06 AM »

you forgot danish
at least he said that he helped you too
btw i have tban problems...
i banned Bravilov for 1 day and after half an hour he got unbanned by the server...
can u do something bout that for 1.04??

I sent Bruno the script before I released and he tested the script worked in general.

About /tban - this may be a bug with the VLETimer function in the script, do /tbans always expire early or is it just now and then?

Another bug x2 spotted
1. After actor 99 comes actor -1 not shown but its saved, not possible to set it manually to 100 cus it sets it back to -1
2. with /vctext rico 2 TEST the test thing will remain in your screen...
fix it please ty

1 - i'll look into this for 1.04, chances are it happens with 500 vehicles and 1000 objects etc

2 - thats a vice city issue (not vco or vle) check here
http://bugs.gtagaming.com/view.php?id=5

Thanks
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« Reply #7 on: May 12, 2009, 12:14:25 PM »

/tban happens all time... earlier he got banned for 1 hour and after about 30 mins he got unbanned...
and i want more actors.... :(
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« Reply #8 on: May 25, 2009, 07:10:23 PM »

VLE 1.04 is now released!

Note:
I highly recommend you to delete the following file: VLE Files\Stats\Online.txt
This is becasue the online duration stored in the file for each player was seriously inaccurate in previous versions.  The bug is fixed in 1.04.
If you delete the file, the script will automatically create it next time a player leaves the server and start logging the players' online durations like normal.

Download link:
http://cid-6ce47caf48727b43.skydrive.live.com/self.aspx/.Public/VLE%20Release%201.04.zip

Updates:
/setpos now works if the player whose position you are setting is in a vehicle.
   When a player who is registered but not logged in, continuously pressed shift to spawn, it will no longer spam "Name spawned as a ..." to all players.
   Added /obmodel <ObjectID>
   Arranged some of the commands files into a folder called 'Commands'.
   /enablecmd now only works on commands that exist.
   /disablecmd now only works on commands that exist.
   /cmdlevel now only works on commands that exist.
   /cmdname - You can no longer change a command's name to a command name that already exists.
   Added a sensitivity level feature to /moveob
   /moveob now freezes you.
   Teleport commands now contain less code in their unique functions.  (Better coding)
   Custom commands now contain less code in their unique functions.  (Better coding)
   /gotocar now works if you are in a vehicle when you type the command.
   /gotoob now works if you are in a vehicle when you type the command.
   /gotoactor now works if you are in a vehicle when you type the command.
   /gotopickup now works if you are in a vehicle when you type the command.
   /gotocp now works if you are in a vehicle when you type the command.
   /gotocorona now works if you are in a vehicle when you type the command.
   /gotoicon now works if you are in a vehicle when you type the command.
   Added /carmodel <VehicleID>
   Added /addobrow <ObjectModelID> <Amount> <DistanceApart>
   Fixed /remcar, it will no longer crash the server if another player (not the player typing the command) is in the vehicle being removed.  (Thanks to Bruno for finding this bug)
   /makemeadmin no longer shows up in /cmds
   Fixed /online, it is now 100% accurate.
   Fixed /warn, if the player being warned has reached their max warnings, it will now kick the player being warned instead of the player who typed /warn.  (Thanks to Rico_Simpie and Danish_Mayers for finding this bug)
   When changing modes when moving an object, it now echos the object ID that you are moving.
   Updated /cmdname - It now sets the new command name's level to the old command name's level.
   Updated /cmdname - If the old command name was disabled, it now disables the new command name.
   Updated /remtele - It now sets the teleport command's level to 0 and enables the teleport command's name.
   Updated /remcmd - It now sets the custom command's level to 0 and enables the custom command's name.
   Added a zoom in/out feature to the 'Camera Position' mode in /moveob  (Thanks to Bruno for this idea)
   /setgrav now works on players who are not spawned.
   /follow now synchronizes the player's interior.
   Added /followlist
   Updated some of the default skin model names.  (Thanks to Bruno for doing this)
   Updated /givewep - You can no longer give a player an invalid weapon model ID or a non combat weapon model such as 'Collision' and 'Splat'.
   You can no longer use /cmds if you are already being echod commands from /cmds or /acmds
   You can no longer use /acmds if you are already being echod commands from /cmds or /acmds
   If there are no spawn class members, VLE will add a default one.  It will be deleted when you add a new spawn class member using /addscm  (Thanks to Bruno for finding this)
   Added /pickuprespawn <PickupID> instant/<Duration> <PartOfTimeUnit>  (Thanks to Danish_Mayers for the idea)
   Added /speedo
   /execute no longer crashes the server if you specify invalid code.  Instead, it PMs you the error message.
   /setpos now only works if the player whose location you are setting is spawned.
   Updated /incar - It now PMs you an error if the player you are using /incar on is already in the vehicle ID you specify.  (Thanks to Bruno for finding the bug associated with this)
   /dance no longer crashes the server if you type it whilst in a vehicle.
   You can no longer use /setanim on a player who is in a vehicle.
   Added plugin support.  This allows you to create scripts to work with VLE without actually modifying VLE.
   All account PMs you receive when you join the server now work with the PM colour.
   Interiors now load in spectate mode.  (Thanks to Bruno for finding the bug)
   When following a player, you now only get teleported behind the player you are following if you are more than 10 meters away from them.  (Thanks to Bruno for the idea)
   Added /unkeyall  (Thanks to Bruno for the idea)
   Added /gunkeyall
   Updated /remcar, new syntax: /remcar <VehicleID> [<VehicleID2>] [<VehicleIDStart>-<VehicleIDEnd>]  (Thanks to Bruno for the idea)
   Added /keyids
   Updated /key, new syntax: /key <Key>/#<KeyID> <Command> [<Parameters>]
   Updated /unkey, new syntax: /unkey <Key>/#<KeyID>
   Updated /gkey, new syntax: /gkey <Key>/#<KeyID> <Command> [<Parameters>]
   Updated /gunkey, new syntax: /gunkey <Key>/#<KeyID>
   Attempting to add more than 499 vehicles (VCO RC1's limit), will now PM an error instead of messing up the IDs.
   Attempting to add more than 1000 objects (VCO RC1's limit), will now PM an error instead of messing up the IDs.
   Attempting to add more than 100 actors (VCO RC1's limit), will now PM an error instead of messing up the IDs.  (Thanks to Rico_Simpie for finding this bug)
   Attempting to add more than 100 pickups (VCO RC1's limit), will now PM an error instead of messing up the IDs.
   Attempting to add more than 50 markers (checkpoints/coronas) (VCO RC1's limit), will now PM an error instead of messing up the IDs.
   Attempting to add more than 100 icons (VCO RC1's limit), will now PM an error instead of messing up the IDs.
   Spawn Classes SHOULD no longer disappear when the server (re)starts.
   Spawn Class Members SHOULD no longer disappear when the server (re)starts.
   Vehicles SHOULD no longer disappear when the server (re)starts.
   Objects SHOULD no longer disappear when the server (re)starts.
   Actors SHOULD no longer disappear when the server (re)starts.
   Pickups SHOULD no longer disappear when the server (re)starts.
   Checkpoints SHOULD no longer disappear when the server (re)starts.
   Coronas SHOULD no longer disappear when the server (re)starts.
   Icons SHOULD no longer disappear when the server (re)starts.

If you find any bugs please let me know as soon as possible so they can be fixed!
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« Reply #9 on: May 26, 2009, 09:48:16 AM »

FINALLY SENSITIVITY!!! TY MEX! TY MEX :D :D :rockon: :rockon: :rockon:
the removed thing in the scripts was when the order was not correct i found out... so it was like obs
24 <obid> <xyz and rotation stuffs>
26 <obId> <xyz and stuff>
...
42 <obid> <xyz and stuff>
25 <obid> <xyz and stuff>
then it removed 26 - 42 :S
i didnt test it yet on 1.04 but i hope its fixed
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« Reply #10 on: August 03, 2009, 10:41:49 PM »

VLE 1.05 is now released!

Download: Link

Tons of stuff has changed in 1.05.
Including several bug fixes, and lots of new game mode commands.
Linux support has also been added.


The pages on the VLE website will be updated soon.

Note:
Using an old 'Spawn Class Members.txt' file with 1.05, will probably not work, as this file contains a new syntax.
(Interior ID added before weapon data)


Version 1.05 is currently in Beta state, because so much has been changed.
However 1.05 Beta 1 is more stable than 1.04.
If no bugs are found I won't bother releasing the exact same version called 'VLE 1.05'

However if you do find any bugs, please post them in one of the VLE threads!


Also I'd like to say a big thanks to Knucis for helping test 1.05 several times
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« Reply #11 on: August 03, 2009, 10:50:30 PM »

a small request:
wen u put it up for download could you either have it as a filterscript or have the server files, including server.exe in the download
it just takes too long in downloading it all and then replacing half the things
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« Reply #12 on: August 03, 2009, 11:05:04 PM »

i have a  problem, when i add the txt for cars from VLE 1.04 to 1.05 it doesnt work same for actors and obs only thing it works was the spawnclasses and spawn classes members
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Mex
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« Reply #13 on: August 03, 2009, 11:22:10 PM »

a small request:
wen u put it up for download could you either have it as a filterscript or have the server files, including server.exe in the download
it just takes too long in downloading it all and then replacing half the things

I guess having all the data files in the same place could be an option for a future release.

What's a filterscript?

About putting Server.exe in the download - i won't be doing this as it would make the size of the download alot bigger.

i have a  problem, when i add the txt for cars from VLE 1.04 to 1.05 it doesnt work same for actors and obs only thing it works was the spawnclasses and spawn classes members

Did you put the files into 'VLE/Game Mode/Data/' ?
As thats where they should be.
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« Reply #14 on: August 03, 2009, 11:27:04 PM »

yes i did mex C:\Documents and Settings\JC18\Escritorio\Nueva carpeta\VLE\Game Mode\Data but still not working

but knucis told me i have to do everything again :s
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